SOFTWARE & MEDIA LABS
Technical laboratory specifications covering studio video hardware, low-level C++ game runtime engineering, and digital signal processing.
VEPLEXITY CAM & BROADCAST STUDIO RIG
A customized multi-angle hardware camera capture rig paired with dynamic OBS automation. Switches camera scenes based on audio thresholds, game telemetry hooks, and real-time controller triggers for YouTube broadcasts.
GAME ENGINE RUNTIME & C++ INJECTION
Custom runtime memory hooking and dynamic render interception targeting Grand Theft Auto and open-world sandbox engines. Manipulates internal entity coordinates, free-cam matrix offsets, and renders diagnostic HUD overlays directly via DirectX.
AUDIO MASTERING & DSP SIGNAL CHAINS
Custom digital signal processing chains delivering studio-grade broadcast sound. Features multi-band dynamic compression, vintage tube harmonic saturation, and automatic ITU-R BS.1770-4 LUFS loudness normalization for Discord voice nodes and YouTube mastering.