RESEARCH & DEVELOPMENT // DIVISION

SOFTWARE & MEDIA LABS

Technical laboratory specifications covering studio video hardware, low-level C++ game runtime engineering, and digital signal processing.

LAB-01HARDWARE VIDEO & BROADCAST AUTOMATION
OPERATIONAL

VEPLEXITY CAM & BROADCAST STUDIO RIG

A customized multi-angle hardware camera capture rig paired with dynamic OBS automation. Switches camera scenes based on audio thresholds, game telemetry hooks, and real-time controller triggers for YouTube broadcasts.

Pipeline:Low-latency 1080p60 HDMI Matrix
Switching:Automated Python / OBS-WebSocket Daemon
Telemetry:Real-time stream health & bit-rate monitoring
Production:VePlexity Comeback Stream Archive
Live Laboratory Broadcast:OPEN ON YOUTUBE
LAB-02REVERSE ENGINEERING & LOW-LEVEL SYSTEMS
ACTIVE RESEARCH

GAME ENGINE RUNTIME & C++ INJECTION

Custom runtime memory hooking and dynamic render interception targeting Grand Theft Auto and open-world sandbox engines. Manipulates internal entity coordinates, free-cam matrix offsets, and renders diagnostic HUD overlays directly via DirectX.

Architecture:C++20 / Assembly x64 Hooking
Memory Pipeline:Dynamic pattern scanning & pointer resolution
Render Engine:DirectX 11/12 ImGui overlay injection
Safety:Offline sandboxed memory inspection
LAB-03DIGITAL SIGNAL PROCESSING & STUDIO ACOUSTICS
DEPLOYED IN BOT & MEDIA

AUDIO MASTERING & DSP SIGNAL CHAINS

Custom digital signal processing chains delivering studio-grade broadcast sound. Features multi-band dynamic compression, vintage tube harmonic saturation, and automatic ITU-R BS.1770-4 LUFS loudness normalization for Discord voice nodes and YouTube mastering.

Standard:-14 LUFS integrated / -1.0 dB True Peak
Algorithm:Adaptive lookahead limiter & phase alignment
Integration:VePlexity Bot audio filter pipeline
Sampling:48kHz 24-bit floating point processing